![]() We got stuck into the campaign from its beginning, and indeed the gameplay, while clearly sticking to the conventions of card games (and looking like a card game), also had the feel of an RPG. Thanks to the new PvE campaign, Hex: Shards of Fate has become a game which very effectively blurs the boundaries between trading card game and RPG. Gameforge’s thinking seems sound: currently, with only PvP on offer, there’s every chance that you’ll find yourself taking on a seasoned player before you’ve learned the most basic of ropes. Gameforge reckons that the arrival of PvE – essentially a string of dungeons that let players learn the essentials of Hex: Shards of Fate, such as how to build decks of cards, and the strategic subtleties that the game demands – will give players who aren’t already obsessed with TCGs an entry point. That’s because a major update has just brought a Player versus Environment (PvE) element to the game – previously it has only supported Player versus Player (PvP) play. However, that – publisher Gameforge fervently believes – is all about to change, and Hex: Shards of Fate may just have a shot at the sort of big-time appeal enjoyed by the likes of Hearthstone. But it has remained well below the mainstream radar, finding a constituency exclusively confined to connoisseurs of TCGs. After a notably successful Kickstarter campaign, which raised over $2 million, the game that has been hailed as the first Massively Multiplayer Online Trading Card Game (MMOTCG) has been available to play for while, weathering litigation from Wizards of the Coast – claiming it was a mere clone of Magic: The Gathering – in the process. If you’re already aware of the existence of Hex: Shards of Fate, it’s pretty safe to say you would describe yourself as – there’s no other way to put this – a bit of a geek. ![]() ![]() We reached out to Cryptozoic Entertainment for comment.With a new PvE element, massively multiplayer trading card game Hex: Shards of Fate is looking for a mainstream audience. To learn more about the game, read Polygon's interview with studio president and CCO Cory Jones. Wizards contacted Cryptozoic in March 2014 and informed them of Wizards' rights in the Magic game, according to the complaint, and offered multiple opportunities to "resolve the matter short of a formal assertion." The company is seeking to recover the gains, profits and advantages that Wizards alleges that Cryptozoic has obtained as a result of the violation of the patent act, which Wizards believes is an amount exceeding $500,000.Ĭryptozoic Entertainment, the publisher behind tabletop games like the World of Warcraft Trading Card Game, launched a successful Kickstarter campaign for Hex: Shards of Fate in May 2013, raising more than $2.2 million. "We attempted to resolve this issue, but Cryptozoic was unwilling to settle the matter." This infringement suit against Cryptozoic demonstrates that while we appreciate a robust and thriving trading card game industry, we will not permit the misappropriation of our intellectual property," Barbara Finigan, senior vice president and general counsel of Hasbro, said in a prepared statement. "Hasbro and Wizards of the Coast vigorously protect our intellectual property. District Court in the Western District of Washington, Wizards alleges that Cryptozoic "copied the overall plot, elements, theme, mood, setting, pace, creatures and sequence" of Magic: The Gathering - and its digital forms Magic Online and the Magic: The Gathering - Duels of the Planeswalkers franchise - as well as the "cards, plot elements, circumstances, play sequence and flow." The suit includes claims for copyright, patent and trade dress infringement. Wizards of the Coast filed a suit against Cryptozoic Entertainment and Hex Entertainment alleging that the companies are infringing upon its Magic: The Gathering intellectual property with massively-multiplayer online trading card game, Hex: Shards of Fate.
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